Game Designer & Unity Developer
An ongoing MSc capstone project developed in Unity, where players guide a brave squirrel through handcrafted woodland environments, collecting acorns, avoiding hazards, and rescuing its family from a hungry fox.
In Development
View Case Study →Level Designer
A four-person team university project developed in Unity for Meta Quest VR. I designed an immersive escape room environment, environmental puzzles, and player progression to create a tense horror experience.
View Project →Level Designer
A mobile platformer created in Unity as part of a four person team. Where I focused on level design, player progression, and balancing gameplay to create engaging platforming challenges.
View Project →Level Designer
A mobile platformer created in Unity. I contributed to level layout, gameplay flow, and environment design while collaborating within a multidisciplinary team.
View Project →Game Designer
My final-year undergraduate project, developed independently in Unreal Engine 4. I was responsible for all aspects of the game's design and development, from gameplay systems and level design to environment aesthetic and implementation.
View Project →MSc of Science in Creative Digital Media
BA in Creative Media
Junior Game Designer specialising in level design and gameplay systems.
Focused on structured player flow, mechanic clarity, and immersive environments. I design playable spaces that guide players naturally through pacing, progression, and environmental storytelling.
My work centers around building intuitive systems and readable layouts that balance challenge, exploration, and immersion.
Currently completing an MSc in Creative Digital Media, continuing to refine my approach to design, iteration, and implementation.