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Junior Game Designer specialising in level design and gameplay systems. Focused on creating immersive environments, structured player flow, and mechanics that deliver engaging player experiences.

Projects

Tails of Courage (2026)

Game Designer & Unity Developer

Unity C# Android Solo Developer 2D Platformer

An ongoing MSc capstone project developed in Unity, where players guide a brave squirrel through handcrafted woodland environments, collecting acorns, avoiding hazards, and rescuing its family from a hungry fox.

In Development

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Last Rites (2025)

Level Designer

Unity C# Meta Quest Team Project VR Horror

A four-person team university project developed in Unity for Meta Quest VR. I designed an immersive escape room environment, environmental puzzles, and player progression to create a tense horror experience.

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Whiskers Revenge (2025)

Level Designer

Unity C# Android Team Project 2D Platformer

A mobile platformer created in Unity as part of a four person team. Where I focused on level design, player progression, and balancing gameplay to create engaging platforming challenges.

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Pub Crawler (2025)

Level Designer

Unity C# Android Team Project 2D Platformer

A mobile platformer created in Unity. I contributed to level layout, gameplay flow, and environment design while collaborating within a multidisciplinary team.

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Fractured Illusions (2024)

Game Designer

Unreal Engine 4 Blueprints PC Solo Developer First-Person Horror

My final-year undergraduate project, developed independently in Unreal Engine 4. I was responsible for all aspects of the game's design and development, from gameplay systems and level design to environment aesthetic and implementation.

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Education

Technological University Dublin (2025-2026)

MSc of Science in Creative Digital Media

Dundalk Institute of Technology (2019-2023)

BA in Creative Media

Technical Experience

Unreal Engine Unity Blender JavaScript Blueprints UI/UX Debugging Testing HTML CSS Adobe Creative Suite

Hi, I'm Kiefer

Junior Game Designer specialising in level design and gameplay systems.

Focused on structured player flow, mechanic clarity, and immersive environments. I design playable spaces that guide players naturally through pacing, progression, and environmental storytelling.

My work centers around building intuitive systems and readable layouts that balance challenge, exploration, and immersion.

Currently completing an MSc in Creative Digital Media, continuing to refine my approach to design, iteration, and implementation.